Step-by-step coding examples inspired by classic 1980s games for practical learning
Includespygame zero and Python code for easy game development
Game design tips and tricks from industry veterans for professional results
Hands-on projects to run, edit, and modify included games
Suitable for both beginners and experienced coders seeking practical experience
Code the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples following examples programmed by Andrew Gillett, ably assisted by Raspberry Pi co-founder and CEO Eben Upton along with Sean M. Tracey. In this book, you'll
Book Cover Type
Paperback
Language
English
Genre
Gaming, Education, Hobbies & Interests
Target Audience
Teens, Young Adults, Adults, Kids
Brand
Raspberry Pi Press
Includes
Code listings, detailed explanations, and project instructions
5.0
1 rating
5
4
3
2
1
High quality book and great service when ordering.