Live-action card-based gameplay delivers a gripping, narrative-driven experience
Players assume roles in a Cold War-era intelligence context for deep immersion
High replay value with cryptic warnings and evolving story arcs
Quick setup and minimal prep for convenient play sessions
Free downloadable rules PDF for easy access
Summarized by Shop
JUGGERNAUT IS NEVER WRONG
It is July third, 1950. The Korean War is eight days old. National Security Council Report 68 is sitting on Harry Truman’s desk, a grim outline of the Cold War that is to enfold the world for the next 40 years. Alan Turing’s paper “Computing Machinery and Intelligence” is circulating for review. Cinderella is a