Enough dice to cast Magic Missile at 9 level (that’s normal, right?) without borrowing the whole table’s d4s. Designed just for Magic Missile, these dice are numbered 2–5 to accurately reflect the spell’s damage. It also just occurred to me right now that this also works for Healing Potions, woah! But these are Ma
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Man oh man! These dice are NICE!!!!
Michael · March 6, 2025
Can’t wait to use em
D
David · January 23, 2025
When I think about Gyld’s dice - I think about this set (in all honesty right after the “death save” set.) The takeaway here is that they make products that are well thought-out — and this set is no exception. Friendly to the math-challenged — already a clever solution — but also so that they don’t inadvertently buff a different roll - a little chonky to stand out from their standard-numbered kin. Yes, RAW a caster rolls only one die for magic missile but GMs that enforce this need to reevaluate their life decisions for denying their most magical players the satisfying drop of a handful of acrylic caltrops.